{"id":17,"date":"2013-05-01T00:57:44","date_gmt":"2013-05-01T00:57:44","guid":{"rendered":"https:\/\/hlflegal.com\/?p=17"},"modified":"2023-03-18T00:57:53","modified_gmt":"2023-03-18T00:57:53","slug":"microsoft-gains-upper-hand-in-xbox-licensing-fight","status":"publish","type":"post","link":"https:\/\/hlflegal.com\/?p=17","title":{"rendered":"Microsoft Gains Upper Hand in XBOX Licensing Fight"},"content":{"rendered":"\r\n<p class=\"wp-block-paragraph\">Last week, Microsoft prevailed in a patent licensing fee dispute with Motorola Mobility over technology used in Microsoft&#8217;s XBox gaming consoles. Motorola Mobility initially sought $4 Billion from Microsoft as a licensing fee for incorporating technology covered by &#8220;standard-essential&#8221; patents owned by Motorola Mobility.<br \/><br \/>A &#8220;standard-essential&#8221; patent is one which covers technology used in international standards (such as the 802.11 WiFi standard and H.264 video-encoding standard) which ensures that various products are capable of working together. Licensing fees for &#8220;standard-essential&#8221; patents are often at the core of patent disputes between various technology companies like Microsoft and Google.<br \/><br \/>The Court ultimately ruled that Microsoft must pay approximately $1.8 Million per year, which amounts to a nominal per-unit licensing fee. The decision is good news for consumers who oftentimes bear the costs of patent licensing disputes through increased sales prices. The low per-unit fee is a promising sign that technology covered by &#8220;standard-essential&#8221; patents will remain affordable with minimal price increases.<\/p>\r\n","protected":false},"excerpt":{"rendered":"<p>Last week, Microsoft prevailed in a patent licensing fee dispute with Motorola Mobility over technology used in Microsoft&#8217;s XBox gaming consoles. Motorola Mobility initially sought $4 Billion from Microsoft as a licensing fee for incorporating technology covered by &#8220;standard-essential&#8221; patents owned by Motorola Mobility. A &#8220;standard-essential&#8221; patent is one which covers technology used in international  [&#8230;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"categories":[1],"tags":[],"class_list":["post-17","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 4.9.10 - aioseo.com -->\n\t<meta name=\"description\" content=\"Last week, Microsoft prevailed in a patent licensing fee dispute with Motorola Mobility over technology used in Microsoft&#039;s XBox gaming consoles. Motorola Mobility initially sought $4 Billion from Microsoft as a licensing fee for incorporating technology covered by &quot;standard-essential&quot; patents owned by Motorola Mobility.A &quot;standard-essential&quot; patent is one which covers technology used in international standards\" \/>\n\t<meta name=\"robots\" content=\"max-image-preview:large\" \/>\n\t<meta name=\"author\" content=\"Benjamin M. 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